![]() ![]() Unlike skill points, attribute points can't be reset. About 850 for both is considered 'normal' for heroes in legendary (OA needed for melee only obv.), so the pets are somewhere in that territory. They obtain about +350/+600 OA and DA in Epic/Legendary difficulty respectively. ![]() Pets are subject to Offensive Ability and Defensive Ability calculations.Pets receive some Movement and Attack Speed each difficulty.They gain +100% health from difficulty changes and +100% health from a quest mid act 3 each difficulty, resulting in +500% Health overall. Pets gain +200/+400 health in Epic/Legendary difficulty flat.This leads to high damage spikes in early acts and decreasing killspeed nearing the end of each difficulty mode.Difficulty buffs now also give some (flat) damage through extra STR and INT rather than just high +% to damage.Except Pierce and DoT Damage, those are increased by +60%/+110%.Pets get +75%/+150% to all damage types in Epic/Legendary difficulty.You can add different flat damage types to her standard attack and buff these. The Sylvan Nymph deals flat piercing damage, it is not regarded as physical damage.Any bonus damage type can be added to the standard damage type a pet has. There are physical, vitality and elemental damage type buffs on gear (Bonus to All Pets:).Any item summons or converted monsters are regarded as allies. Affected by pet gear and pet specific buffs are only creatures summoned by player skills.You can scale pets with gear and talents.Pets do not benefit from your attributes.But properly geared summoner will tear apart everyone on any difficulty. Only a few enemies can hurt you and your pets really bad during the first playthrough (Typhon), Dactyl (can be avoided) and Toxeus (optional)). The summoner is an overpowered class combo overall. Progression speed will decrease by the end of the game on every difficulty. Pet survivability and killspeed varies quite a bit until endgame build status is reached. ![]() Pets will do the work for you, but passive playstyle can be a real disadvantage for some players. Your character is basically dealing no damage.Summoner has average self survivability.Heals, buffs and debuffs you can provide are very useful in co-op. Earth mastery will provide a perfect tank summon (Core Dweller).All necessary items are common and can be bought from vendors. The Summoner class is a combination of Earth and Nature masteries. I recommend trying this if you like steady gameplay as a support character. Conqueror (Defense / Warfare) Build Guide.Has one of the best auras in Deathchill, one of the best pets in Liche King, one of the best staff attacks in Ternion, etc.Ī very simple and reliable class setup for clearing out any difficulty. The masteries Nature, Spirit and Dream are perfect second masteries and they function well with most other masteries.A very simple and reliable class setup for clearing out any difficulty.Other Titan Quest Guides:Super Tanky Caster (Summoner) Build.Conqueror (Defense / Warfare) Build Guide.IntroductionThis is the pure pet based build. This is a possible strategy for the fight against the titan at the end of act 3 when your level is about 33. In such fights you have to rely on your pets. Why a pet? Without high quality gear with top resistances all classes are only the running target in some boss fights. Glass cannons need top gear or they will break.Īdvice: You need some healing or reducing of the incoming damage and at least one pet. The well known combination of the two points eliminates many classes for starters. When you choose your second mastery and determine your class you haven't played 10% of the game and can't see the future problems.įirst chars differs in two main categories compared to top equiped second chars:ġ) They deal less damage and need more time to kill enemies, this results in taking more hits.Ģ) Their armor protects less, this results in taking higher daming with every hit. Watching videos where high level chars equiped with top gear are slashing a boss in seconds don't help you with your first char.ĭon't think a combination of two similar masteries gets you a strong class for your first game, quite the opposite is the reality.įor first chars Elementalist ( Storm, Earth) or Conqueror ( Warfare, Defender) are not the best classes when the game starts to get tough. With top gear every class is easy in a normal play through. ![]()
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